Friday 12 May 2017

Flashback Friday # 2 Commodore 64

Welcome to Flashback Friday this weeks blast from the past is the Commodore 64
The Commodore 64, also known as the C64, C-64, C=64, or occasionally CBM 64 or VIC-64 in Sweden, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, in Las Vegas, January 7–10. 1982).It is listed in the Guinness World Records as the highest-selling single computer model of all time,with independent estimates placing the number sold between 10 and 17 million units.Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,477 in 2016).Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor.
The C64 dominated the low-end computer market for most of the 1980s.[For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two million units sold per year, outselling the IBM PC compatibles, Apple Inc. computers, and the Atari 8-bit family of computers. Sam Tramiel, a later Atari president and the son of Commodore's founder, said in a 1989 interview, "When I was at Commodore we were building 400,000 C64s a month for a couple of years."In the UK market, the C64 faced competition from the BBC Micro and the ZX Spectrum, but the C64 was still one of the two most popular computers in the UK.
Part of the Commodore 64's success was its sale in regular retail stores instead of only electronics and/or computer hobbyist specialty stores. Commodore produced many of its parts in-house to control costs, including custom integrated circuit chips from MOS Technology. It has been compared to the Ford Model T automobile for its role in bringing a new technology to middle-class households via creative and affordable mass-production.Approximately 10,000 commercial software titles have been made for the Commodore 64 including development tools, office productivity applications, and video games.C64 emulators allow anyone with a modern computer, or a compatible video game console, to run these programs today. The C64 is also credited with popularizing the computer demoscene and is still used today by some computer hobbyists. In 2011, 17 years after it was taken off the market, research showed that brand recognition for the model was still at 87%.

History

In January 1981, MOS Technology, Inc., Commodore's integrated circuit design subsidiary, initiated a project to design the graphic and audio chips for a next generation video game console. Design work for the chips, named MOS Technology VIC-II (Video Integrated Circuit for graphics) and MOS Technology SID (Sound Interface Device for audio), was completed in November 1981.Commodore then began a game console project that would use the new chips—called the Ultimax or the Commodore MAX Machine, engineered by Yash Terakura from Commodore Japan. This project was eventually cancelled after just a few machines were manufactured for the Japanese market.At the same time, Robert "Bob" Russell (system programmer and architect on the VIC-20) and Robert "Bob" Yannes (engineer of the SID) were critical of the current product line-up at Commodore, which was a continuation of the Commodore PET line aimed at business users. With the support of Al Charpentier (engineer of the VIC-II) and Charles Winterble (manager of MOS Technology), they proposed to Commodore CEO Jack Tramiel a true low-cost sequel to the VIC-20. Tramiel dictated that the machine should have 64 KB of random-access memory (RAM). Although 64-Kbit dynamic random-access memory (DRAM) chips cost over US$100 (equivalent to $222.68 in 2016) at the time, he knew that DRAM prices were falling, and would drop to an acceptable level before full production was reached. The team was able to quickly design the computer because, unlike most other home-computer companies, Commodore had its own semiconductor fab to produce test chips; because the fab was not running at full capacity, development costs were part of existing corporate overhead. The chips were complete by November, by which time Charpentier, Winterble, and Tramiel had decided to proceed with the new computer; the latter set a final deadline for the first weekend of January, to coincide with the 1982 Consumer Electronics Show (CES).
The product was code named the VIC-40 as the successor to the popular VIC-20. The team that constructed it consisted of Yash Terakura,[Shiraz Shivji,[ Bob Russell, Bob Yannes and David A. Ziembicki. The design, prototypes, and some sample software were finished in time for the show, after the team had worked tirelessly over both Thanksgiving and Christmas weekends. The machine used the same case, same-sized motherboard, and same Commodore BASIC 2.0 in ROM as the VIC-20. BASIC also served as the user interface shell and was available immediately on startup at the READY prompt. When the product was to be presented, the VIC-40 product was renamed C64. The C64 made an impressive debut at the January 1982 Consumer Electronics Show, as recalled by Production Engineer David A. Ziembicki: "All we saw at our booth were Atari people with their mouths dropping open, saying, 'How can you do that for $595?'" The answer was vertical integration; due to Commodore's ownership of MOS Technology's semiconductor fabrication facilities, each C64 had an estimated production cost of US$135.

C64 family


Commodore MAX



In 1982, Commodore released the Commodore MAX Machine in Japan. It was called the Ultimax in the United States, and VC-10 in Germany. The MAX was intended to be a game console with limited computing capability, and was based on a very cut-down version of the hardware family later used in the C64. The MAX was discontinued months after its introduction because of poor sales in Japan.[1983 saw Commodore attempt to compete with the Apple II's hold on the US education market with the Educator 64,[ essentially a C64 and "greenscale" monochrome monitor in a PET case. Schools preferred the all-in-one metal construction of the PET over the standard C64's separate components, which could be easily damaged, vandalized or stolen.[Schools did not prefer the Educator 64 to the wide range of software and hardware options the Apple IIe was able to offer, and it was produced in limited quantities.

Commodore SX-64
Also in 1983, Commodore released the SX-64, a portable version of the C64. The SX-64 has the distinction of being the first full-color portable computer. While earlier computers using this form factor only incorporate monochrome ("green screen") displays, the base SX-64 unit features a 5 in (130 mm) color cathode ray tube (CRT) and an integrated 1541 floppy disk drive. Unlike most other C64s, the SX-64 does not have a cassette connector.

Commodore C128

Two designers at Commodore, Fred Bowen and Bil Herd, were determined to rectify the problems of the Plus/4. They intended that the eventual successors to the C64—the Commodore 128 and 128D computers (1985)—were to build upon the C64, avoiding the Plus/4's flaws. The successors had many improvements such as a structured BASIC with graphics and sound commands, 80-column display ability, and full CP/M compatibility. The decision to make the Commodore 128 plug compatible with the C64 was made quietly by Bowen and Herd, software and hardware designers respectively, without the knowledge or approval by the management in the post Jack Tramiel era. The designers were careful not to reveal their decision until the project was too far along to be challenged or changed and still make the impending Consumer Electronics Show (CES) show in Las Vegas.Upon learning that the C128 was designed to be compatible with the C64, Commodore's marketing department independently announced that the C128 would be 100% compatible with the C64, thereby raising the bar for C64 support. In a case of malicious compliance, the 128 design was altered to include a separate "64 mode" using a complete C64 environment to ensure total compatibility.

Commodore 64C


Commodore 64C with 1541-II floppy disk drive and 1084S monitor displaying television-compatible S-Video
The C64's designers intended the computer to have a new, wedge-shaped case within a year of release, but the change did not occur. In 1987, Commodore released the 64C computer, which is functionally identical to the original. The exterior design was remodeled in the sleeker style of the Commodore 128.The 64C uses new versions of the SID, VIC and I/O chips being deployed, with the core voltage reduced from 12V to 9V. Models with the C64E board had the graphic symbols printed on the top of the keys, instead of the normal location at the side. The sound chip (SID) were changed to use the MOS 8580 chip that uses other filter units, that results in "samples" almost being inaudible. The 64 KB RAM memory went from eight chips to two chips. Basic and KERNAL went from two separate chips into one 16 KB ROM chip. The PLA chip and some TTL chips were integrated into a DIL 64-pin chip. The "252535-01" PLA integrated the color RAM as well into the same chip. The smaller physical space made it impossible to put in some internal expansions like a floppy-speeder. In the United States, the 64C was often bundled with the third-party GEOS graphical user interface (GUI) based operating system, as well as the software needed to access Quantum Link. The 1541 drive received a matching face-lift resulting in the 1541C. Later a smaller, sleeker 1541-II model was introduced along with the 800 KB 3.5-inch microfloppy 1581.

Commodore 64 Games System


Commodore 64 Games System "C64GS"
In 1990, the C64 was repackaged in the form of a game console, called the C64 Games System (C64GS), with most external connectivity removed.[A simple modification to the 64C's motherboard was made to allow cartridges to be inserted from above. A modified ROM replaced the BASIC interpreter with a boot screen to inform the user to insert a cartridge. Designed to compete with the Nintendo Entertainment System and the Sega Master System, it suffered from very low sales compared to its rivals. It was another commercial failure for Commodore, and it was never released outside Europe.

Commodore 65

In 1990, an advanced successor to the C64, the Commodore 65 (also known as the "C64DX"), was prototyped, but the project was canceled by Commodore's chairman Irving Gould in 1991. The C65's specifications were impressive for an 8-bit computer, bringing specs comparable to the 16-bit Apple IIgs. For example, it could display 256 colors on the screen, while OCS based Amigas could only display 64 in HalfBrite mode (32 colors and half-bright transformations). Although no specific reason was given for the C65's cancellation, it would have competed in the marketplace with Commodore's lower end Amigas and the Commodore CDTV.

I have very little experience with the 64 so I cant really say to much about it hopefully I will get a chance to use one more in the future

Dobby

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